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GDC Europe 09 에서 들은 세션들입니다. 개발 이야기

주 목적이 이거였기 때문에, 한 시간도 빠지지 않고 수업을 다 챙겨들었습니다.
1/3 정도는 낚시성이었지만, 60-70 점은 주고 싶네요.
괜찮았던 강의에 대해서는 따로 올리도록 하겠습니다.

월요일

Advanced Racing Game AI in PURE - Eduardo Jimenez (Senior Programmer, Black Rock Studios)
AAA or Bust! - Paul Wedgwood (Owner/Lead Designer, Splash Damage Ltd)
The Future of Gaming Graphics - Cevat Yerli (CEO/President, Crytek)
Musing About Clouds: How Cloud Technology Will Affect Game Developers and the Games Industry - Denis Dyack (President, Silicon Knights)
Procedural Content Generation Taken to Extremes - Dierk Ohlerich (49 Games)
From Max Payne to Alan Wake: Creating Intellectual Properties the Remedy Way - Matias Myllyrinne (Managing Director, Remedy Entertainment)
It's Showtime! : How Trion is Working with the SyFy Channel to Herald the Next Generation of Online Gaming - Rob Hill (Senior Producer, Trion World Network, San Diego Studio), Kevin Beardslee (Senior Development Director, Trion World Network, San Diego)
The Glacier 2 Deferred Rendering Pipeline: Tools and Techniques - Calle Lejdfors (Programmer, IO Interactive)

화요일

Authoring Runtime Animation and Character Physics with Morpheme Speaker: Simon Mack (CTO, NaturalMotion Ltd)
SIMD programming with Larrabee: First Glance at the New Instructions in Action - Steve McCalla (Senior Application Engineer, VCSE, Intel Corporation)
CCP : Winning the War
Build a Level in 45-minutes in CryENGINE - Sascha Gundlach (Technical Designer, Crytek)
Bringing 'Empire: Total War' to the masses with Intel's Graphics Performance Analyzer - Ivan Nevraev (Sega), Steve Hughes (Senior Application Engineer, VCSE, Intel Corporation)
Writing Interactive Narrative for a Mature Audience - David Cage (CEO & Founder, Quantic Dream)
Trailblazing : Inventing New IP
Lua Scripting Interactive Behavior for PlayStation Home - Neil Littlejohns (Field Applications Engineer, Sony Computer Entertainment Europe)

수요일

Perfecting the Pixel: Refining the Art of Visual Styling - Michael Endres (Art Production Manager, Crytek), Frank Kitson (Senior Art Director, Crytek)
Dual Numbers: Simple Math, Easy C++ Coding, and Lots of Tricks - Gino van den Bergen (owner, DTECTA)
AION Game Design - Yongchan Jee (Lead Designer, NCsoft Corporation)
Choice: The Ultimate Game Mechanic - Peter Molyneux (Head of Studio, Lionhead Studios)
AAA Automated Testing for AAA Games - Francesco Carucci (Technical Director, Crytek)
Pratical Techniques for Managing Code and Assets for ...


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